AI Insights · Timothy · July 2024
Top 5 Boat Games Performance in Croatia Q2 2024
A look at the performance of the top 5 boat games in Croatia for Q2 2024, covering downloads, revenue, and weekly active users.
In the second quarter of 2024, the performance of the top 5 boat games in Croatia showcased diverse trends across downloads, revenue, and weekly active users. Data from Sensor Tower provides insightful details into these metrics.
My Cruise from EYEWIND LIMITED saw an initial dip in downloads followed by a gradual recovery. Starting at around 295K downloads in early April, the app experienced fluctuations, peaking at approximately 476K in the second week before settling at 161K by the end of June. Revenue for the game varied significantly, with a notable peak of $32K in early May. Weekly active users exhibited a generally upward trend, starting at 721K and reaching up to 1.03M by the end of the quarter.
Ship Simulator: Boat Game from Azur Interactive Games Limited had a steady stream of downloads, beginning at 283K and experiencing a peak of 359K in late April, before a decline to 93K by the end of June. Weekly active users followed a similar trend, starting at 522K and peaking at 642K before declining to 278K. The game did not generate any revenue during this period.
Submarine Jump! by Kwalee Ltd had a varied download performance, beginning with lower numbers and peaking at 156K in late April before dropping to 10K by mid-June. Revenue peaked at $39K in late April. The app's weekly active users saw a peak of 246K at the end of April, followed by a decline to 49K by early June.
Battle of Warships: Naval Wars from Dumitru Muset experienced modest download numbers, starting at 54K and reaching a peak of 79K in late April, with a steady performance around 33-48K towards the end of the quarter. Revenue saw highs of $31K in mid-April and $47K in late June. Weekly active users started at 166K, peaking at 184K in late April, and maintaining around 138K by the end of June.
My City : Boat Adventures from My Town Games LTD had relatively stable downloads, ranging between 16K to 24K throughout the quarter. The app generated minimal revenue, with only $3K recorded in mid-June. Weekly active users showed a consistent pattern, starting at 397K and maintaining around 375-389K throughout the period.
These insights from Sensor Tower highlight the varied performance of boat games in Croatia, indicating differing user engagement and monetization strategies. For more detailed insights, visit Sensor Tower.